Glossary of EoJ Terms - CyberControl
June 17th 2008
Ability Terms:
Blind Spot -If a physical attack hits a Blind Spot, it will do one extra point of damage. Magic attacks can't hit Blind Spots.

-Strengths: Some creatures don't have Blind Spots.
-Weakness: You'll get hit for 1 extra point of damage.

Decoy -This forces enemy creatures to attack the card with Decoy instead of its normal target.

-Strengths: Use while you have a Cubic on the board.
-Weakness: Your card will most likely die.

Discard -The act of getting rid of a card from your hand. Show it to the Eye to have it Register as a discarded card.

-Strengths: Use a Discard Deck against your opponent to make them lose hand options.
-Weakness: Sucks when it happens to you.

Dodge -Creature has a 50% chance of evading physical attacks, magic attacks can still hit it though.

-Strengths: Water decks make good use of this.
-Weakness: Magic attacks.

Fieldmorph -Matches the field's element to the creature that is occupying it.

-Strengths: Always have field bonus.
-Weakness: Bioliths don't get field bonus. TIP: Think Aegis Citadel.

Intercept -When a creature is summoned it will automatically attack that creature (50% chance).

-Strengths: Free attack on opponent's creature
-Weakness: Only one card has Intercept right now: Biolith Battleship.

Invisible -Invisible creatures cannot be hit by Physical OR Magic Attacks. They can still get hit by spells though.

-Strengths: Cannot be hit by Physical or Magic Attacks
-Weakness: Fieldquake

Invocation -Creatures with invocation grant the ability of incarnation to your allied creatures on the board. So an example is if you have Lord Hu on the field, and a Venoan Assassin with 1 Health Point left on another field. A wood creature from your hand can be summoned in place of the Venoan Assassin for the summoning cost difference.

-Strengths: Gives Invocation to your allied creatures.
-Weakness: Only Warlords have the ability. Currently.

Magic Attack - Can't hit Blind Spots, can hit any creature on the board, and can hits creatures with dodge and perfect dodge.

-Strengths: Hits any creature on the board.
-Weakness: Can't hit invisible creatures. Can't hit Blindspots.

Magic Protection -Protection against magic attacks.

-Strengths: Decreases Magic Damage to your creatures.
-Weakness: No protection against Physical attacks.

Mana Steal -When one of your creatures dies, instead of you getting the 1 mana, your opponent gets it.

-Strengths: FREE MANA!
-Weakness: None. It's FREE MANA!

Perfect Dodge -Creatures with Perfect Dodege, Dodge physical attacks 100% of the time. They can still be hit by magic attacks though.

-Strengths: Can't be hit by Physical attacks.
-Weakness: Sniper Dwarves. Magic attacks.

Prayer -Creatures that are no longer able to dodge gain this.
-This appears on any creature that is no longer able to dodge (i.e. In front of Dwarf Sniper)

-Strengths: None. Face it.
-Weakness: Besides the dodge you lost, none.

Resurrection -When this creature is destroyed, if you have another in your hand you may put this in its place for 1 mana.

-Strength: Replaces lost card.
-Weakness: You lose 1 mana.

Return -When a creature dies you can return it to your hand for 1 mana.

-Strength: Bringsback cards.
-Weakness: You lose 1 mana I guess...

Quickness -Creatures with Quickness will always attack first, and will counter-attack before they take damage from a physical attack. Note: If two creatures have Quickness, the battle will go on like it normally would.

-Strength: The counter-attack of creatures with Quickness
-Weakness: None I can think of.

Terms You Should Know by Now:

Board -The board is the Play Mat and consists of nine fields, where battles take place.

Cast -When you summon a creature or use a spell.

Creature -A character that is summoned when the creature's card is placed on a field. All creatures belong to one of the following element categories: Fire, Water, Earth, Wood, Biolith or "No".

Deck -The 30 cards used for battle. A deck can consist of Creature Cards and Spell Cards and can be assembled according to strategy or preference.

Draw -Happens when you take a card from the deck.

Element -An element is one of five elements that categorise either a creature and fields. The five elements are Fire, Water, Earth, Wood, and Biolith. A field's element affects the Hit Points of a creature that is summoned onto it, for example a Wood field will favor a Wood Creature.

Field -There are nine fields on the board and each field is like a square of land. When a creature is summoned onto a field, the field becomes the casting player's own territory.

Graveyard -The Graveyard is where trashed Creature cards and used Spell cards are discarded to.

Hand -A set of Game Cards in a player's current possession at any time.

Lock -When four or more creatures have been summoned onto the board, the summoning lock will be unlocked.

Mana -A form of energy that is required to place a Game Card onto the board. Mana is gained at the start of a turn.

Mulligan -The act of redrawing the cards you have drawn at the beginning of the battle when you are not content with your hand. You can only Mulligan once per battle.

Owner -The owner of the card stays the same the entire battle.

Phase -A set of steps within a turn. During the same turn, a player cannot repeat a phase.

Spell -The four major types of spell are "Ritual", "Conjuration", "Dominion", and "Sorcery".

Trash -The discarding of a Creature Card or a Spell Card to the Graveyard. A Creature Card is trashed when HP falls to zero in battle or when it is sacrificed. A Spell Card is trashed when used.

Turn -A turn is a set of actions taken by a player, such as casting a spell or summoning a creature. Battles are fought between two players taking alternate turns.


Credit: The Official Eye of Judgment Site at: http://www.us.playstation.com/eyeofjudgment/ and everyone at http://www.eojmanager.com/forum/forums/list.page