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| Card Number: 9
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| Card Set: 1
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| Element: Fire |
| Race: Base
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| Affliction: Cal-Shae
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Summon Cost: 4
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| Activation Cost: 2
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| Health: 4
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| Attack: 2
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| Rarity: Uncommon
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| Card Limit: 3
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| Race Limit: Unlimited
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Attributes:
Fortress |
Abilities:
Hellfire Cannon |
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| Written By - Gogonjdevil |
| This is the most painful fortress, I believe. But I think the most useless one out there as well. One of the best uses I’ve always thought of for this card was to play Imposter Queen Anfisa then play this right in front of her to prevent her from being fissured. But there are so many better cards you can put in your deck. The anti-fieldquaking ability is useful, and possibly for some Set 2 players, maybe this card can find a home, but I don’t recommend this card to any player. If you’re looking for a Fortress, try the Dungeon of Ten Tyrants or Moving Island of Kadena instead. |
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| The Prime Elements were magically locked away inside this fortress on Mount Granvenoa. It was stormed by clare Wil during the Hundred Year War. |
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| Fields adjacent to Lesser Granvenoa cannot be fieldquaked or exchanged. Destroy Lesser Granvenoa if it is on a Water field. |
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