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| Card Number: 79
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| Card Set: 1
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| Element: Biolith |
| Race: Weapon
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| Affliction: Biolith Castle |
Summon Cost: 4
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| Activation Cost: 3
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| Health: 4
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| Attack: 1
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| Rarity: Uncommon
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| Card Limit:
3
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| Race Limit: Unlimited
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Attributes:
Summoning Lock
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Abilities:
Quake Horn
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| Written By - Gogonjdevil |
| This card can absolutely turn the game upside down for 4 Mana. Played on the middle field, 4 fields can be quaked and everything that you thought was the same will now be different. People who had control, no longer do. If you have the room for this crazy card, playing him will only benefit you as you will always find a time to play him. He can take away dodge and possession, alter attack patterns, kill people others unkillable (i.e., a super dodging Priestess) and just absolutely change the direction a game is going. If played against you, first thing to remember is do not panic. There are still fields you can play. Take a deep breath. Reanalyze and see how best to deal with the fields on the board as they now lie. Groundbreakers change things a lot, and they can make it hard to recover…but never impossible. Do not give up. Just think for a minute and analyze your new surroundings. |
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| The Behemoth devestates the battlefield, shaking the harmony of the Prime Elements. |
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| When Behemoth Groundbreaker is summoned, fieldquake all adjacent fields. |
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