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| Card Number: 77
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| Card Set: 1
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| Element: Biolith |
| Race: Mech
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| Affliction: Biolith Castle |
Summon Cost: 4
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| Activation Cost: 2
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| Health: 3
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| Attack: 2+
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| Rarity: Common
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| Card Limit:
3
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| Race Limit: Unlimited
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Attributes:
Gains Protection
Summoning Lock
Attack Power +
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Abilities:
Iron Ball of Mercy
Iron Ball of Rage
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| Written By - Gogonjdevil |
| A well protected hard with the potential for plenty of damage, but only if the creature it is attacking is a behemoth. If you read between the lines, Morning Star Warrior will never be able to kill a big guy in one hit because it only gains it’s bonus if the opposing creature has 5 HP or more bring it’s attack to 4. While that can severely weaken a big guy, it doesn’t kill. Killing a creature is important. Getting out of check is crucial. Weakening a creature is important too…but not nearly as important as killing and unfortunately his 4 summoning cost doesn’t nearly justify the cost of his attack. The only time you should play the Warrior is in a Biolith deck as then he will be incredibly well protected and a true pain to kill as well at least. |
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| The Morning Star Warrior was created to destroy heroes. The tougher the foe, the harder it fights. |
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| Morning Star Warrior adds 2 to its Attack if the target creature has 5 or more HPs. Morning Star Warrior gains Protection equal to the number of allied Biolith creatures. |
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