Bioliths are, above all, engines of destruction. They were never programmed for diplomacy.
 
Card Number: 77
Card Set: 1
Element: Biolith
Race: Mech
Affliction: Biolith Castle

Summon Cost: 4
Activation Cost: 2
Health: 3
Attack: 2+
Rarity: Common
Card Limit: 3
Race Limit: Unlimited


Attributes:
Gains Protection
Summoning Lock
Attack Power +


Abilities:
Iron Ball of Mercy
Iron Ball of Rage


 
 
Written By - Gogonjdevil
A well protected hard with the potential for plenty of damage, but only if the creature it is attacking is a behemoth.  If you read between the lines, Morning Star Warrior will never be able to kill a big guy in one hit because it only gains it’s bonus if the opposing creature has 5 HP or more bring it’s attack to 4.  While that can severely weaken a big guy, it doesn’t kill.  Killing a creature is important.  Getting out of check is crucial.  Weakening a creature is important too…but not nearly as important as killing and unfortunately his 4 summoning cost doesn’t nearly justify the cost of his attack.  The only time you should play the Warrior is in a Biolith deck as then he will be incredibly well protected and a true pain to kill as well at least.

 
The Morning Star Warrior was created to destroy heroes. The tougher the foe, the harder it fights.

 
Morning Star Warrior adds 2 to its Attack if the target creature has 5 or more HPs. Morning Star Warrior gains Protection equal to the number of allied Biolith creatures.