Sometimes the best form of defense is to scare the hell out of your attacker.
 
Card Number: 47
Card Set: 1
Element: Earth
Race: Base
Affliction: Val na Vos

Summon Cost: 4
Activation Cost: 2
Health: 4
Attack: 1
Rarity: Uncommon
Card Limit: 3
Race Limit: Unlimited


Attributes:
Fortress


Abilities:
Rampart Blast


 
 
Written By - Gogonjdevil
The Second best fortress in the game. If you’re struggling for mana, you won’t be if this card can last.  The only problem is, it usually won’t.  DoTT has a giant Bullseye painted on it from the moment you play it.  Your opponent won’t let it live long enough to let it supply you with a lot of mana.  However, this could also be a good thing as your opponent will do whatever it takes to get rid of the Dungeon including play cards out of position, play cards they weren’t intending to play and, most importantly, make mistakes.  If you run a Biolith Deck or any kind of deck where Mana draw has been becoming a problem, the Dungeon of Ten Tyrants might be the best solution.

 
One of the many citadels strewn throughout the Verzar Desert. Those who breach its walls are never seen again.

 
While Dungeon of Ten Tyrants is on a non-Earth field, gain 1 mana during your Resolution Phase. Destroy Dungeon of Ten Tyrants if it is on a Wood Field.