Whether in the ring, or on the battlefield, Sekimaru never plays fair.
 
Card Number: 44
Card Set: 1
Element: Earth
Race: Titan
Affliction: Val na Vos

Summon Cost: 3
Activation Cost: 2
Health: 3
Attack: 2
Rarity: Uncommon
Card Limit: 3
Race Limit: Unlimited


Attributes:


Abilities:
Steel Piercer


 
 
Written By - Gogonjdevil
5 health on an Earth field for 3 Mana is nice.  2 Attack for 3 Mana is alright,  But add in the fact that he pushes the opposing card off it’s field and you’ve got and instant killer of Juno Tree Haunt or Great Minos of Scionadar.  How about removing field bonuses?  2 Damage can suddenly become a whole lot more if the card is sitting on it’s home field.  Attack for 2, move it off it’s field for 2 and then onto a negative field for a negative 2.  That’s 6 point’s of damage for only 3 mana.  The only other cards in the game that I can think of that can do that are Didi and Siam and they’re both limited to 1 card per deck for a reason.  As an added bonus, since the card is moved, the counterattack is entirely avoided (except in the case of quickness).

 
Novogus enslaved this mighty sumo wrestler to fight death matches against adept swordsmen. Later, the king gave him young giants to train at his sumo dojo.

 
If Dark Yokozuna Sekimaru attacks (but does not destroy) a creature, that creature is pushed back one field in the direction of the attack (provided the field is empty) and cannot counterattack.